Particle Island (proof of concept)
A downloadable game for Windows
Particle Island is a tech demo / proof of concept for a potential sandbox game that uses distance fields rather than traditional voxels and is rendered entirely using billboarded sprites. This demo is basically a goodie bag of game mechanics without much "game" to support them, but it was all made with no engine and within the span of 2 weeks.
Controls and such are listed in the in-game journal, which can be opened with T. Basic first-person controls apply, with WASD and the mouse being used to move around.
Particle Island was made from scratch using C++ and OpenGL, compiled with GCC and MinGW64. It uses the following libraries: GLEW (modern OpenGL extensions binding for C/++ developers), GLFW (window and input handling), Freetype (unused but it's a dependency for a separate library), Crest (audio loading and playback), and an in-house OpenGL and math utilities library.
Download
Install instructions
This game has only been tested on Windows, and uses WIN32 API stuff, so you can try using Linux with Wine, but just know that it hasn't been specifically tested for it.
Other than that, download, extract, and run "Game.exe" in the bin folder.
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