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Devlog
v0.1.8 released.
January 06, 2024
by
0de
1
Beaconfall v0.1.8 is now available for download. This is more of a quality of life patch, with the main feature being the ability to save and load your game, finally. I also added some info text that...
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v0.1.7 released.
December 31, 2023
by
0de
2
Beaconfall v0.1.7 is now available for public download. Last update of the year! I think the image kinda speaks for itself - the game got a pretty big visual overhaul with this release. Some new post-...
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v0.1.6 released.
December 26, 2023
by
0de
Beaconfall v0.1.6 is finally here! This update primarily focuses on sound, updating the backing sound library to support looping and pitch modification, as well as adding some new music. Besides that,...
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#007 - It's Not Coming Out Today
December 24, 2023
by
0de
Remember in the last devlog, where I said that 0.1.6 would be out no later than December 23rd? Yeah, it's not coming out today. This devlog is going to be a little different from the ones before it, a...
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#006 - Tree Time
December 13, 2023
by
0de
Hmm... let's see, it's been... checks notes ... Two weeks since my last devlog! How the heck did that happen? Honestly, I've had a lot going on these past couple of weeks, and I'll continue to have lo...
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v0.1.5 released.
December 05, 2023
by
0de
Beaconfall v0.1.5 has been released! Probably the largest patch since launch, this update finally implements trees and forests. I'll talk more about these in an upcoming devlog, but for now all you ne...
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v0.1.4 released
November 29, 2023
by
0de
Beaconfall v0.1.4 is now available for download. Took a little mini-break from development during Thanksgiving week, but now we're back. This release was initially intended to include trees, but I've...
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#005 - Painted Hills
November 28, 2023
by
0de
In v0.1.3, I transitioned the landscape rendering system from the temporary low-poly-esque look to something a little more permanent. I mentioned briefly in devlog #3 that I was shooting for a waterco...
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#004 - Everything Is Made of Ice
November 20, 2023
by
0de
If you've played Beaconfall at all up to this point, one of the things you've probably picked up on is the slippery-ness of the player's movement, especially when you get to higher speeds. This is som...
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v0.1.3 released.
November 18, 2023
by
0de
Beaconfall v0.1.3 is now available for public download! This one's pretty major, with the first steps towards the actual art style and presentation of this game coming into fruition. This patch featur...
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v0.1.2 released.
November 12, 2023
by
0de
#release
Beaconfall v0.1.2 is now available to download! This patch contains a few new features, notably an options menu and the ability for the player to jump. Check the changelog.txt file for a full list of...
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#003 - The World Loop
November 11, 2023
by
0de
Recap Time to finish this post up. In the last devlog , I started the discussion surrounding the world generation, through talking about the terrain itself, and how the world is built up with sectors...
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#002 - Generation
November 09, 2023
by
0de
Overview When I first conceptualized Beaconfall and it's predecessor prototype, it became pretty apparent that the heart of the game would be in it's world. While the current state of the world is qui...
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v0.1.1 released.
November 08, 2023
by
0de
1
#release
Beaconfall v0.1.1 is out now! This patch comes with a few important fixes and improvements, namely: FCAL has been updated to an experimental v0.2. This, among other improvements to the audio engine it...
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Missing .dll issue (should) now (be) fixed.
November 05, 2023
by
0de
Turns out I was missing a few key .dlls in the original download. Those have now been included in the bin folder. Sorry about that...
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#001 - First Prototype Release
November 05, 2023
by
0de
2
Introduction / The First Prototype In November 2021, I created what amounted to a tech demo, showcasing a truly gigantic randomly generated landscape, and letting the player fly around in it. Demo cre...
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